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MARKETING & UX RESEARCH

Customer/User Experience, Accessibility, Statistical Data

Research is an ongoing process in the development of my skills, I primarily research consumer behaviour and experiences. To inform decisions in the design and/or development of my projects and provide a more inclusive experience for consumers, while building a competitive advantage for teams.

Marketing & User Research

User Research

Global Strategic Marketing 2.0

This Distinction-graded research analyses the cultural differences and digital implications in marketing and consumer behaviour between three countries and how they influence product branding and B2B/B2C in each.

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It was initially developed as a group project, but due to the COVID-19 pandemic, it had to be resit as an individual project. The previous research can be reviewed on the Archive page.

The UK Automotive Customer Journey

This research analyses the BMW customer journey of two UK-based personas, developed from contemporary marketing insights and consumer psychology frameworks. To establish their likely automotive requirements, digital interactions, and motivating factors towards their purchase decisions.

Mixed Methods Research

Quantitative & Qualitative Research

Online Accessibility in UK Customer Experiences

MSc Digital Marketing Management

This research analyses customer perception of disability inclusion and website accessibility through mixed research methods, to determine how it impacts brand equity and customer engagement. This project was completed with 200+ survey participants and is currently undergoing publishing. The findings will be published when this is complete.

Accessibility in Gameplay Design

BSc Hons Computer Games Design and Programming

Did you know that 1 in 5 of the UK population have a disability? This project analyses a range of disabilities and how they impact gameplay experiences, through a mix of quantitative and qualitative research. This project received a grade of 85% and has encouraged my endeavours to create more accessible and inclusive consumer experiences.

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©2025 by Nicholas Heywood.

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